The areas explored, for example, are culled from the core campaign, and weapons are identical, save for a single variant of one of the campaign weapons, which features boosted stats. However, what’s honestly lacking in this product are experiences that are distinct from the core game. As is usually the goal with challenge modes, that brevity may afford players a simple in-and-out play session that’s not available in a retail campaign demanding far more investment. It offers the player extremely limited resources and forces careful decision making with regards to choosing which weapons to purchase and which upgrade paths to follow. In that way, Severed almost serves as a story-infused challenge mode. Playing more like a shooter than the core campaign, the DLC is absent of the quiet, disturbing moments that often made the core campaign memorable, replacing them with room after room of brutal combat scenarios. Where the main game was a rollercoaster with each peak and valley carefully, deliberately mapped, Severed is more like riding a bullet to it’s inevitable, violent conclusion. Severed assumes a greater focus on action, and is something of a departure from Dead Space 2’s meticulous pacing. The relatively simplistic nature of the story means that no one will be hopelessly lost, but those who did not play through Extraction may feel that these characters and events are not sufficiently developed. The narrative-which is decidedly thinner than that of the main game-assumes the player has played Extraction and is familiar with these characters and their relevance. This has the player literally playing the campaign backwards, revisiting many of the areas originally seen while traversing the station in the opposite direction, as Isaac. The two-chapter campaign sees Weller battle his way from the government sector of the Sprawl to the psych ward in the civilian sector, in an effort to find his wife and get her off the station. Severed features Gabe Weller, one of the protagonists from Dead Space: Extraction. Thus, I will again jump at the opportunity to discuss the merits of annihilating zombies in space, a subject very near and dear to my heart. This week saw the release of Severed, the first true DLC (save weapon and items packs) for the Dead Space series.
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